3-D Gaussian Splatting for Real-Time Radiance Field RenderingFebruary 11, 2026My notes on the method introduced by Kerbl & Kopanas et al. 2023Deep LearningPapers3-DGraphics
Representing Scenes as Neural Radiance Fields for View SynthesisFebruary 4, 2026My notes on the core ideas of the NeRF technique introduced by Mildenhall et al. 2020Deep LearningPapers3-DGraphics
Generating (almost) equally-spaced points along a parabolaJuly 12, 2025A trick I recently used to produce aesthetically pleasing arcs of coins in an endless runner game. All it took was bending the rules of calculusGraphicsProgramming